Frases de Keiji Inafune

Keiji Inafune era la cabeza del equipo de investigación, desarrollo y negocio en red de Capcom, es más conocido por ser uno de los diseñadores de Megaman y productor de Onimusha y la saga de Dead Rising. En varios de los créditos de sus juegos, él usa el nombre de "INAFKING". Los personajes de Street Fighter y de Megaman se han vuelto tan buenos ejemplos reconocibles de juegos, que Inafune se volvió parte esencial del éxito de Capcom. Wikipedia  

✵ 8. mayo 1965
Keiji Inafune Foto
Keiji Inafune: 7   frases 0   Me gusta

Keiji Inafune: Frases en inglés

“I look around Tokyo Games Show, and everyone’s making awful games; Japan is at least five years behind.”

Source:Tabuchi, Hiroko. "To Regain Video Game Lead, Japan Looks to West". https://www.nytimes.com/2010/09/20/technology/20game.html?_r=2Retrieved 2018-07-15.

“You know, I want to word this in a way to explain some of the issues that come with trying to make a game of this size on multiple platforms.”

Source:Patrick Klepek. Mighty No. 9’s Designer Says ‘I Own All The Problems That Came With This Game'. https://kotaku.com/mighty-no-9-s-designer-says-i-will-own-all-the-proble-1782382706Kotaku. Retrieved 2016-06-21.

“Personally when I looked around [at] all the different games at the TGS floor, I said "Man, Japan is over. We're done. Our game industry is finished."”

Source: "TGS 09: Keiji Inafune dumps on Tokyo Game Show 2009". https://www.destructoid.com/tgs-09-keiji-inafune-dumps-on-tokyo-game-show-2009-149909.phtmlDestructoid. Retrieved 2017-08-11.

“I'm often called the father of Mega Man, but actually, his design was already created when I joined Capcom. My mentor [Capcom senior member Akira Kitamura], who was the designer of the original Mega Man, had a basic concept of what Mega Man was supposed to look like. So I only did half of the job in creating him.”

Source:Hirohiko Niizumi (23 September 2007). "TGS '07: Mega Man celebrates 20th anniversary" https://www.gamespot.com/articles/tgs-07-mega-man-celebrates-20th-anniversary/1100-6179759/. GameSpot. CBS Interactive Inc. Retrieved 1 February 2011.

“Back in the day Japanese games were used to winning and were used to success. We celebrated all sorts of victories. However at some point these winners became losers. Not accepting that fact has led to the tragic state of Japanese games today.”

Source: "Mega Man creator laments" https://www.eurogamer.net/articles/2012-03-08-mega-man-creator-laments-tragic-state-of-japanese-games-industry. Eurogamer.net. Retrieved 2018-07-15.